

When it surfaces, it will start using it's guns and, frequently, it's laser, which itself can also be fatal if the player lacks electromagnetic shielding. It will attack with a multitude of high power missiles and torpedoes which can be fatal to the player in his/her first playthrought. In Naval Ops:Commander, the Nautilus will pursue the player and loop around to avoid attacks. Additionally, if the player hasn't prepared any anti-sub weapons on his/her ship, it will be impossible to sink the Nautilus. After taking enough damage, it will surface and start using it's guns and, rarely, it's lasers. It will also attack the player with high-power torpedoes at close to medium range if the player ventures too close.

Since it's missiles have a better range and power than Dreadnought, the player can be attacked from long range by the missiles and can be sunk via this tactic. It loop around the northeast sector repeatedly, on an exact same course as normal. In Naval Ops:Warship Gunner, the Nautilus will spawn in the northeast sector after Archeopteryx is shot down in your second playthrough. The Nautilus's tactics change from game to game. In addition, it uses different tactics and is the only superweapon in Warship Gunner 2 that cannot be sunk by the player, as it dives deeply before it can be sunk, although it can be damaged. It's faster, but not as more powerful as the Dreadnought, and will start off already being on the surface instead of being underwater, unlike the two previous games. It should be noted as well that in Warship Gunner 2, this is subverted somewhat. It also has more armor and more HP than that of Dreadnought, and more speed, showing even more how it's superior to it's counterpart. It has superior torpedoes, missiles and guns, and has the addition of lasers when surfaced to increase it's firepower even more. Nautilus is essentially a improved copy of the Dreadnought.
